Magician, Serpent:
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Dragon Tongue:
Speak the language of any dragon.
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Dragonman Tongue:
Speak the language of any dragonman.
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Familiar (greater):
Call on a reptillian familiar. This will be randomly rolled from the following list:
%Roll: Reptile Familiar:
01-10: Dragon, Snake
11-00: Serpentine
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Familiar (lesser):
Call on a reptillian familiar. This will be randomly rolled from the following list:
%Roll: Reptile Familiar:
01-25: Ferryl Serpent
26-50: Snakeman
51-75: Shaktur
76-00: Snake, Rattle
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Phantom Dragon:
Prerequisite: Spiritualist.
As "Phantom Serpent", yet a dragon (serpentine dragon).
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Phantom Serpent:
Prerequisite: Spiritualist.
Wingless, giant serpent used to deal with spirits.
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Resist-Poison:
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Sense Reptile:
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Serpentine Tongue:
Speak the language of any serpent and serpentine species/breed.
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Serpent Staff:
Causes a staff to inflict poison upon its target. When a maximum-strike occurs, the staff will change into a snake and bit the target (the special ability for armor to turn NEEDLE attacks must be checked for).
Damage: 1-D6 (+1-D6 per 7 levels advanced).
Poison damage will lower the target's constitution by 1 point per seven levels advanced.
Damage will be taken only from the area poisoned, not all areas.
Duration: 1-D6 turns (in which poison damage will be taken every turn after being poisoned).
Note: Poison damage stacks.
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Snake Charm:
By the movements of the Serpent Magician, this ability will create apathy between the caster and the snake.
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Snakeman Tongue:
Speak the language of any snakeman species/breed.
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Snaketongue:
Speak the language of any common snake.
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Venomous Bite:
Tixicity of the Magician's bite or kiss depends on the level of the caster.
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