Magician, Serpent:

 

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Dragon Tongue:

 

Speak the language of any dragon.

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Dragonman Tongue:

 

Speak the language of any dragonman.

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Familiar (greater):

 

Call on a reptillian familiar. This will be randomly rolled from the following list:

 

%Roll: Reptile Familiar:

01-10:   Dragon, Snake

11-00:   Serpentine

 

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Familiar (lesser):

 

Call on a reptillian familiar. This will be randomly rolled from the following list:

 

%Roll: Reptile Familiar:

01-25:   Ferryl Serpent

26-50:   Snakeman

51-75:   Shaktur

76-00:   Snake, Rattle

 

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Phantom Dragon:

Prerequisite: Spiritualist.

 

As "Phantom Serpent", yet a dragon (serpentine dragon).

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Phantom Serpent:

Prerequisite: Spiritualist.

 

Wingless, giant serpent used to deal with spirits.

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Resist-Poison:

 

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Sense Reptile:

 

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Serpentine Tongue:

 

Speak the language of any serpent and serpentine species/breed.

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Serpent Staff:

 

Causes a staff to inflict poison upon its target. When a maximum-strike occurs, the staff will change into a snake and bit the target (the special ability for armor to turn NEEDLE attacks must be checked for).

     Damage: 1-D6 (+1-D6 per 7 levels advanced).

                    Poison damage will lower the target's constitution by 1 point per seven levels advanced.

                    Damage will be taken only from the area poisoned, not all areas.

 

     Duration: 1-D6 turns (in which poison damage will be taken every turn after being poisoned).

     Note: Poison damage stacks.

 

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Snake Charm:

 

By the movements of the Serpent Magician, this ability will create apathy between the caster and the snake.

 

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Snakeman Tongue:

 

Speak the language of any snakeman species/breed.

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Snaketongue:

 

Speak the language of any common snake.

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Venomous Bite:

 

Tixicity of the Magician's bite or kiss depends on the level of the caster.

 

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